
Just about everything on the planet Gliese-6143-C is out to get you, from the violent weather conditions, meteor strikes to mundane aspects such as starvation, temperature and bodies of water that can cause hypothermia. Instead of your textbook grunts with machine guns or other players your biggest danger in Solus Project is the environment around you. But for some reason my character was more interested with incinerating the food instead with me watching as my castaway fall to an empty stomach. There was a moment where I crafted a torch for light and heat, while I was out trying to scavenge for foodstuffs I encountered plant ingredients that I should have been able to eat straight away.
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This isn’t helped by a tutorial system that skips steps, such as how to combine/ craft certain items and buttons that don’t appear to work as they should. The start of the game is very daunting and presents a lot of concepts for you to figure out on the fly before succumbing to a quick death. These parts are scattered around the island so it the aim is to explore every nook and cranny of the island to get these found.

It is your job to survive while stranded on your new alien island home, while piecing together a communications tower from scattered ship parts that landed with you in a bid to summon a rescue from anyone else that may be out in the solar system. Humanity is on the verge of extinction so your mission is incredibly important to the survival of your race. You play as the lone survivor of a crashed space vessel that was carrying a crew of colonists to find a new world to inhabit.
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But there is something that the Solus Project, the latest in the line of survival games on PS4 brings to the table that the previous examples do not. Day Z on PC gets laborious when you are sat with a black and white screen while trying to find scraps of rotting tuna to replenish your blood meter, Far Cry 2 suffered from the bullish Malaria mechanic as another example. To my mind there is a certain point where a survival game stops being fun due to its core mechanics. Take No Man’s Sky for example of one game that just keeps bleating at you to constantly keep plates spinning when you would rather be thinking up humorous names for that bulbous dick monster with flippers.

On the other hand, they can often be laborious and downright petulant regarding how the game nags at you to keep your character in check. On one hand they can be interesting, with extra considerations taken into mundanities that would otherwise be glossed over in other games in the name of accessibility. I have a love/hate relationship with survival games. Octoin PS4 / PSVR / Reviews tagged Project / ps4 / review / Solus / vr by Grizz
